Start here if you're new
Chess has a small set of rules and one very long tail of exceptions. The core takes about twenty minutes to learn: how each piece moves, that the goal is to trap the enemy king, and that you cannot make a move leaving your own king in check.
Then there are four rules that catch out nearly every beginner, all worth learning properly rather than discovering mid-game:
- Castling — the one move where two pieces move at once, and the conditions under which it's forbidden.
- En passant — the pawn capture that looks illegal until you know it, and must be played immediately or the right is lost.
- Promotion — a pawn reaching the far rank becomes any piece you choose, and it doesn't have to be a queen.
- Stalemate — no legal move and not in check is a draw, not a win. More winning positions are thrown away to this than to any other rule.
Beyond those, the draws worth knowing are threefold repetition, the fifty-move rule and insufficient material.
A training routine that actually works
Improvement is mostly about the review, not the volume. A loop that works at any level:
- Play slow games. Rapid or longer. Blitz entrenches habits; it doesn't build them.
- Review every game you lose — before playing another. Find the one move where the position turned.
- Classify the mistake. Hung piece, missed tactic, no plan, time trouble. The category that keeps recurring is your study topic.
- Drill that one thing until it stops appearing.
Nearly everyone inverts this — heavy on new material, light on review — and then wonders why a thousand games changed nothing. The player who reviews ten games learns more than the player who plays a hundred.
Reading and writing moves
Algebraic notation is worth an afternoon early on. Without it you can't read a book, follow an annotated game, or review your own play — so it quietly caps how much everything else can teach you.